AI Insights · Timothy · April 2024
Top Tank Games on Android in Europe Q1 2024
In Q1 2024, the top five tank games on Android in Europe showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
During the first quarter of 2024, the top five tank games on the Android platform in Europe demonstrated diverse trends in weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
World of Artillery: Cannon War from Cheely Apps saw strong performance in weekly downloads, starting the quarter with approximately 34.7K and peaking at around 192.5K in early February. The game’s weekly revenue showed a steady increase, peaking at about $2.2K in the first week of February. Active users also followed an upward trend, starting at 428.6K and reaching a high of 718.6K in early February, before stabilizing around 603.3K by the end of March.
Tanks Blitz PVP битвы by EAST-GAMES LLC experienced significant fluctuations in weekly downloads, starting at 134.2K and peaking at 122.4K in mid-February. Revenue showed a marked decline from $20.1K at the beginning of January to approximately $4.4K by the end of March. Active users remained relatively stable, averaging around 750K throughout the quarter.
War Machines:Tanks Battle Game from Wildlife Studios had a strong start with weekly revenue around $116.2K, but saw a decline to roughly $89.3K by early March. Downloads peaked at 176.2K in mid-February, but dropped to about 83.2K by the end of March. Active users fluctuated, starting at 401K and reaching a peak of 580.3K in mid-February before settling at around 349.2K.
Tank Stars by CASUAL AZUR GAMES maintained a consistent performance in weekly revenue, averaging around $1.8K. Downloads showed a peak of 137.5K in early January and a notable dip to 53.7K by mid-March. Active users started strong at 699.2K, experienced a dip, and ended the quarter at approximately 462.1K.
Massive Warfare: Tanks PvP War from TinyBytes had a varied performance in weekly downloads, with a significant peak at 176.6K in late January. Revenue was relatively stable, averaging around $17.7K, with a peak of $19.6K in early January. Active users showed an initial drop from 146.3K to 76.5K in late January, followed by a peak of 227.6K and stabilizing around 93.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.